Gaming Goes Online

gaming

Gaming Goes Online

A computer game is any video game that involves interaction by a user with an input device, usually including a mouse, screen-cover, keyboard, joystick, or game controller, to produce visual output on a display device. Computer games may be active or passive, requiring the presence of both players or only one player. Video game consoles, such as Sony PlayStation and Microsoft Xbox, are examples of active video gaming. Examples of passive video gaming systems include Nintendo Wii, Nintendo DS, Wii Fit, and iPhone and iPod Touch.

Video gaming systems have evolved dramatically over the past twenty years. In the early 1990s, the gaming industry was largely focused on console video games. Consoles were not widely available, and gaming systems were not inexpensive. However, changes in consumer attitudes toward gaming led to the emergence of downloadable software titles for personal computers and portable devices that offered a variety of gaming experiences. Video gaming systems became more affordable, allowing people to play video games while on the go. This streamlined video gaming experience provided a path for the growth of online gaming.

Online game companies have expanded the scope of video games. Initially, game companies released one type of game, such as sports or racing games, along with accompanying accessories. The trend in the last twenty years has been to release multiple versions of the same game, often with different game modes, options, and graphics, in an effort to keep players entertained. With this adaptation of traditional game play, the future of gaming appears bright.

Social video games provide another avenue for the growth of gaming. Networking allows a wider base of people to play a game at the same time. Within the game, players can create a community where they share tips about the specific characters in the games they are playing. Gaming communities appear to be growing ever-larger as video games continue to grow in popularity.

Many businesses have emerged that cater to the gaming culture. The video game business is estimated to be worth over $52 billion globally, with more games being developed every year. The future of gaming looks strong, as studies show that the prevalence of Internet users is expected to continue to increase, with more people spending more time online than ever before.

As technology improves, the type of games available grows. New technologies have allowed players to interact with each other in a more meaningful way than ever before. It’s only a matter of time before video games to take advantage of new technologies like the Internet. Gaming in today’s world appears to be only getting better. What’s to say that won’t happen in the future?